Runick (Mysterune) Deck Breakdown

Cards Usage Statistic

Main Deck

Inspector Boarder
Inspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)

Lava Golem
Lava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Card of Demise
Card of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.

    Cosmic Cyclone
    Cosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

      Dimensional Fissure
      Dimensional Fissure
      Dimensional Fissure
      Spell Continuous
      Dimensional Fissure

        Any monster sent to the Graveyard is banished instead.

        Harpie's Feather Duster
        Harpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          Messenger of Peace
          Messenger of Peace
          Messenger of Peace
          Spell Continuous
          Messenger of Peace

            Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.

            One Day of Peace
            One Day of Peace
            One Day of Peace
            Spell Normal
            One Day of Peace

              Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

              Pot of Desires
              Pot of Desires
              Pot of Desires
              Spell Normal
              Pot of Desires

                Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



                Tag(s):

                Pot of Duality
                Pot of Duality
                Pot of Duality
                Spell Normal
                Pot of Duality

                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



                  Tag(s):

                  Runick Allure
                  Runick Allure
                  Runick Allure
                  Spell Continuous
                  Runick Allure

                    Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".

                    Runick Destruction
                    Runick Destruction
                    Runick Destruction
                    Spell Quick
                    Runick Destruction

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

                      Runick Dispelling
                      Runick Dispelling
                      Runick Dispelling
                      Spell Quick
                      Runick Dispelling

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.

                        Runick Flashing Fire
                        Runick Flashing Fire
                        Runick Flashing Fire
                        Spell Quick
                        Runick Flashing Fire

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

                          Runick Fountain
                          Runick Fountain
                          Runick Fountain
                          Spell Field
                          Runick Fountain

                            You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

                            Runick Freezing Curses
                            Runick Freezing Curses
                            Runick Freezing Curses
                            Spell Quick
                            Runick Freezing Curses

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

                              Runick Golden Droplet
                              Runick Golden Droplet
                              Runick Golden Droplet
                              Spell Quick
                              Runick Golden Droplet

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                                Runick Slumber
                                Runick Slumber
                                Runick Slumber
                                Spell Quick
                                Runick Slumber

                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                                  Runick Smiting Storm
                                  Runick Smiting Storm
                                  Runick Smiting Storm
                                  Spell Quick
                                  Runick Smiting Storm

                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                                    Runick Tip
                                    Runick Tip
                                    Runick Tip
                                    Spell Quick
                                    Runick Tip

                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                                      Time-Tearing Morganite
                                      Time-Tearing Morganite
                                      Time-Tearing Morganite
                                      Spell Normal
                                      Time-Tearing Morganite

                                        For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.

                                        Upstart Goblin
                                        Upstart Goblin
                                        Upstart Goblin
                                        Spell Normal
                                        Upstart Goblin

                                          Draw 1 card, then your opponent gains 1000 LP.

                                          Evenly Matched
                                          Evenly Matched
                                          Evenly Matched
                                          Trap Normal
                                          Evenly Matched

                                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                            Gozen Match
                                            Gozen Match
                                            Gozen Match
                                            Trap Continuous
                                            Gozen Match

                                              Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.

                                              Grave of the Super Ancient Organism
                                              Grave of the Super Ancient Organism
                                              Grave of the Super Ancient Organism
                                              Trap Continuous
                                              Grave of the Super Ancient Organism

                                                All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.

                                                Rivalry of Warlords
                                                Rivalry of Warlords
                                                Rivalry of Warlords
                                                Trap Continuous
                                                Rivalry of Warlords

                                                  Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                                                  Skill Drain
                                                  Skill Drain
                                                  Skill Drain
                                                  Trap Continuous
                                                  Skill Drain

                                                    Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                                    Solemn Judgment
                                                    Solemn Judgment
                                                    Solemn Judgment
                                                    Trap Counter
                                                    Solemn Judgment

                                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                                      Tag(s):

                                                      There Can Be Only One
                                                      There Can Be Only One
                                                      There Can Be Only One
                                                      Trap Continuous
                                                      There Can Be Only One

                                                        Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                                        Extra Deck

                                                        Freki the Runick Fangs
                                                        Freki the Runick Fangs
                                                        Freki the Runick Fangs
                                                        DARK 5
                                                        Freki the Runick Fangs
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 0


                                                        2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.

                                                        Geri the Runick Fangs
                                                        Geri the Runick Fangs
                                                        Geri the Runick Fangs
                                                        DARK 4
                                                        Geri the Runick Fangs
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 1000


                                                        2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                                                        Hugin the Runick Wings
                                                        Hugin the Runick Wings
                                                        Hugin the Runick Wings
                                                        LIGHT 2
                                                        Hugin the Runick Wings
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                                                        Munin the Runick Wings
                                                        Munin the Runick Wings
                                                        Munin the Runick Wings
                                                        LIGHT 3
                                                        Munin the Runick Wings
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 2000


                                                        2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.

                                                        Sleipnir the Runick Mane
                                                        Sleipnir the Runick Mane
                                                        Sleipnir the Runick Mane
                                                        LIGHT 9
                                                        Sleipnir the Runick Mane
                                                        • ATK:

                                                        • 1500

                                                        • DEF:

                                                        • 1500


                                                        2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.

                                                        I:P Masquerena
                                                        I:P Masquerena
                                                        I:P Masquerena
                                                        DARK
                                                        I:P Masquerena
                                                        • ATK:

                                                        • 800

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                                        S:P Little Knight
                                                        S:P Little Knight
                                                        S:P Little Knight
                                                        DARK
                                                        S:P Little Knight
                                                        • ATK:

                                                        • 1600

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Right


                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                                        Number 60: Dugares the Timeless
                                                        Number 60: Dugares the Timeless
                                                        Number 60: Dugares the Timeless
                                                        FIRE
                                                        Number 60: Dugares the Timeless
                                                        • ATK:

                                                        • 1200

                                                        • DEF:

                                                        • 1200


                                                        2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                                                        Super Starslayer TY-PHON - Sky Crisis
                                                        Super Starslayer TY-PHON - Sky Crisis
                                                        Super Starslayer TY-PHON - Sky Crisis
                                                        DARK
                                                        Super Starslayer TY-PHON - Sky Crisis
                                                        • ATK:

                                                        • 2900

                                                        • DEF:

                                                        • 2900


                                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                                        Main: 55 Extra: 15

                                                        3 cardInspector Boarder
                                                        3 cardInspector Boarder
                                                        Inspector Boarder
                                                        LIGHT 4
                                                        Inspector Boarder
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 2000


                                                        Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


                                                        3 cardLava Golem 3 cardLava Golem
                                                        Lava Golem
                                                        FIRE 8
                                                        Lava Golem
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                                        1 cardCard of Demise
                                                        1 cardCard of Demise
                                                        Card of Demise
                                                        Spell Normal
                                                        Card of Demise

                                                          Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


                                                          3 cardCosmic Cyclone 3 cardCosmic Cyclone
                                                          Cosmic Cyclone
                                                          Spell Quick
                                                          Cosmic Cyclone

                                                            Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                            3 cardDimensional Fissure 3 cardDimensional Fissure
                                                            Dimensional Fissure
                                                            Spell Continuous
                                                            Dimensional Fissure

                                                              Any monster sent to the Graveyard is banished instead.


                                                              1 cardHarpie's Feather Duster
                                                              1 cardHarpie's Feather Duster
                                                              Harpie's Feather Duster
                                                              Spell Normal
                                                              Harpie's Feather Duster

                                                                Destroy all Spell and Trap Cards your opponent controls.




                                                                Tag(s):

                                                                2 cardMessenger of Peace 2 cardMessenger of Peace
                                                                Messenger of Peace
                                                                Spell Continuous
                                                                Messenger of Peace

                                                                  Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


                                                                  1 cardOne Day of Peace
                                                                  1 cardOne Day of Peace
                                                                  One Day of Peace
                                                                  Spell Normal
                                                                  One Day of Peace

                                                                    Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                                                    1 cardPot of Desires
                                                                    1 cardPot of Desires
                                                                    Pot of Desires
                                                                    Spell Normal
                                                                    Pot of Desires

                                                                      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                                                      Tag(s):

                                                                      3 cardPot of Duality
                                                                      3 cardPot of Duality
                                                                      Pot of Duality
                                                                      Spell Normal
                                                                      Pot of Duality

                                                                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                                        Tag(s):

                                                                        1 cardRunick Allure 1 cardRunick Allure
                                                                        Runick Allure
                                                                        Spell Continuous
                                                                        Runick Allure

                                                                          Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


                                                                          3 cardRunick Destruction
                                                                          3 cardRunick Destruction
                                                                          Runick Destruction
                                                                          Spell Quick
                                                                          Runick Destruction

                                                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                                                            3 cardRunick Dispelling 3 cardRunick Dispelling
                                                                            Runick Dispelling
                                                                            Spell Quick
                                                                            Runick Dispelling

                                                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                                                              3 cardRunick Flashing Fire 3 cardRunick Flashing Fire
                                                                              Runick Flashing Fire
                                                                              Spell Quick
                                                                              Runick Flashing Fire

                                                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                                                                2 cardRunick Fountain
                                                                                2 cardRunick Fountain
                                                                                Runick Fountain
                                                                                Spell Field
                                                                                Runick Fountain

                                                                                  You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                                                                  3 cardRunick Freezing Curses
                                                                                  3 cardRunick Freezing Curses
                                                                                  Runick Freezing Curses
                                                                                  Spell Quick
                                                                                  Runick Freezing Curses

                                                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                                                    1 cardRunick Golden Droplet 1 cardRunick Golden Droplet
                                                                                    Runick Golden Droplet
                                                                                    Spell Quick
                                                                                    Runick Golden Droplet

                                                                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                                                                      1 cardRunick Slumber
                                                                                      1 cardRunick Slumber
                                                                                      Runick Slumber
                                                                                      Spell Quick
                                                                                      Runick Slumber

                                                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                                                        1 cardRunick Smiting Storm 1 cardRunick Smiting Storm
                                                                                        Runick Smiting Storm
                                                                                        Spell Quick
                                                                                        Runick Smiting Storm

                                                                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                                                          3 cardRunick Tip
                                                                                          3 cardRunick Tip
                                                                                          Runick Tip
                                                                                          Spell Quick
                                                                                          Runick Tip

                                                                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                                                            1 cardTime-Tearing Morganite 1 cardTime-Tearing Morganite
                                                                                            Time-Tearing Morganite
                                                                                            Spell Normal
                                                                                            Time-Tearing Morganite

                                                                                              For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                                                              3 cardUpstart Goblin
                                                                                              3 cardUpstart Goblin
                                                                                              Upstart Goblin
                                                                                              Spell Normal
                                                                                              Upstart Goblin

                                                                                                Draw 1 card, then your opponent gains 1000 LP.


                                                                                                2 cardEvenly Matched 2 cardEvenly Matched
                                                                                                Evenly Matched
                                                                                                Trap Normal
                                                                                                Evenly Matched

                                                                                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                                  1 cardGozen Match
                                                                                                  1 cardGozen Match
                                                                                                  Gozen Match
                                                                                                  Trap Continuous
                                                                                                  Gozen Match

                                                                                                    Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                                                                    2 cardGrave of the Super Ancient Organism 2 cardGrave of the Super Ancient Organism
                                                                                                    Grave of the Super Ancient Organism
                                                                                                    Trap Continuous
                                                                                                    Grave of the Super Ancient Organism

                                                                                                      All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.


                                                                                                      1 cardRivalry of Warlords
                                                                                                      1 cardRivalry of Warlords
                                                                                                      Rivalry of Warlords
                                                                                                      Trap Continuous
                                                                                                      Rivalry of Warlords

                                                                                                        Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                                                        1 cardSkill Drain
                                                                                                        1 cardSkill Drain
                                                                                                        Skill Drain
                                                                                                        Trap Continuous
                                                                                                        Skill Drain

                                                                                                          Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                                                          1 cardSolemn Judgment
                                                                                                          1 cardSolemn Judgment
                                                                                                          Solemn Judgment
                                                                                                          Trap Counter
                                                                                                          Solemn Judgment

                                                                                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                            Tag(s):

                                                                                                            1 cardThere Can Be Only One
                                                                                                            1 cardThere Can Be Only One
                                                                                                            There Can Be Only One
                                                                                                            Trap Continuous
                                                                                                            There Can Be Only One

                                                                                                              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                                                              2 cardFreki the Runick Fangs 2 cardFreki the Runick Fangs
                                                                                                              Freki the Runick Fangs
                                                                                                              DARK 5
                                                                                                              Freki the Runick Fangs
                                                                                                              • ATK:

                                                                                                              • 2000

                                                                                                              • DEF:

                                                                                                              • 0


                                                                                                              2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                                                                                              2 cardGeri the Runick Fangs 2 cardGeri the Runick Fangs
                                                                                                              Geri the Runick Fangs
                                                                                                              DARK 4
                                                                                                              Geri the Runick Fangs
                                                                                                              • ATK:

                                                                                                              • 0

                                                                                                              • DEF:

                                                                                                              • 1000


                                                                                                              2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                                                              2 cardHugin the Runick Wings 2 cardHugin the Runick Wings
                                                                                                              Hugin the Runick Wings
                                                                                                              LIGHT 2
                                                                                                              Hugin the Runick Wings
                                                                                                              • ATK:

                                                                                                              • 0

                                                                                                              • DEF:

                                                                                                              • 0


                                                                                                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                                                              3 cardMunin the Runick Wings 3 cardMunin the Runick Wings
                                                                                                              Munin the Runick Wings
                                                                                                              LIGHT 3
                                                                                                              Munin the Runick Wings
                                                                                                              • ATK:

                                                                                                              • 0

                                                                                                              • DEF:

                                                                                                              • 2000


                                                                                                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                                                                                              1 cardSleipnir the Runick Mane 1 cardSleipnir the Runick Mane
                                                                                                              Sleipnir the Runick Mane
                                                                                                              LIGHT 9
                                                                                                              Sleipnir the Runick Mane
                                                                                                              • ATK:

                                                                                                              • 1500

                                                                                                              • DEF:

                                                                                                              • 1500


                                                                                                              2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                                                                                              1 cardI:P Masquerena 1 cardI:P Masquerena
                                                                                                              I:P Masquerena
                                                                                                              DARK
                                                                                                              I:P Masquerena
                                                                                                              • ATK:

                                                                                                              • 800

                                                                                                              • LINK-2

                                                                                                              Link Arrow:

                                                                                                              Bottom-Left

                                                                                                              Bottom-Right


                                                                                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                                                              1 cardS:P Little Knight
                                                                                                              1 cardS:P Little Knight
                                                                                                              S:P Little Knight
                                                                                                              DARK
                                                                                                              S:P Little Knight
                                                                                                              • ATK:

                                                                                                              • 1600

                                                                                                              • LINK-2

                                                                                                              Link Arrow:

                                                                                                              Left

                                                                                                              Right


                                                                                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                                              1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                                                                                                              Number 60: Dugares the Timeless
                                                                                                              FIRE
                                                                                                              Number 60: Dugares the Timeless
                                                                                                              • ATK:

                                                                                                              • 1200

                                                                                                              • DEF:

                                                                                                              • 1200


                                                                                                              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                                                                              2 cardSuper Starslayer TY-PHON - Sky Crisis 2 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                              Super Starslayer TY-PHON - Sky Crisis
                                                                                                              DARK
                                                                                                              Super Starslayer TY-PHON - Sky Crisis
                                                                                                              • ATK:

                                                                                                              • 2900

                                                                                                              • DEF:

                                                                                                              • 2900


                                                                                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                                                              tcg
                                                                                                              Runick (Mysterune)
                                                                                                              5







                                                                                                              https://metaduelist.com/
                                                                                                              Top